Version 7 of the software saw an internal extrusion engine being used instead of QuickDraw 3D. With Version 3.5, Deneba went cross-platform, releasing a version with file-format compatibility for Macintosh and Windows computers.Īt Version 5, Canvas was completely rewritten for both platforms and included a QuickDraw 3D-based palette for creating 3D primitives and renderings. Canvas also emphasized technical drawing in addition to artistic illustration features. The user works in a window, which is the familiar "page on a pasteboard" analog used by many DTP and vector graphics programs, but in that window, which might be a single illustration page or one page of a multi-page magazine, book, web site, animation or presentation, the user can create or edit and layout text, vector graphics and raster images. It is used for illustration, page layout, animation, presentations, and publications in printed and World Wide Web formats.įrom its inception, Canvas differed from other graphics applications because it combined tools and file formats for both vector graphics (line art) and raster images (photographic and other pixel-based), adding word-processing and page-layout features such as multiple-page documents and master pages in subsequent releases. Ĭanvas provides tools for creating and editing vector and raster graphics. PageMaker, was running simultaneously very handy in that time of single-program operation. In the latter form, it could be used while another program, e.g. The first version was unique in many ways not least because it was released as both an application and a desk accessory. of Miami Florida, for Apple's Macintosh computers-part of the wave of programs that made the desktop publishing revolution. The original idea for Canvas came from Jorge Miranda, one of the founders of Deneba Systems Inc.
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